Game Info

This page contains basic information about individual products released by TSR as well as scanned copies of articles relating to TS as they appeared in Dragon® Magazine. Some files require Adobe® Acrobat Reader® or a similar pdf reader to be installed in order to view the documents.  Files that require the Adobe Acrobat Reader are labeled with .pdf extension.  

Top Secret Modules

Everything on the following list of modules is out of print and is hard to find. They are still out there on eBay or possibly in hobby stores on the back shelf somewhere. Each of these missions holds a special place in our hearts for a variety of reasons. See the Web Links page where there is NEW updated information from Merle Rasumussen and a newly published Top Secret Mission in Gygax Magazine™, Issue #4. I strongly encourage enthusiasts of the game to go and get the magazine to show your support of the game!

Write-this-down.com

Top Secret Game Box. This is the original box set of rules. It came with the rulebook, set of percentile dice, and Operation: Sprechenhaltestell. April 1980 book / February 1981 book

This is the first mission/module that was released by TSR and was included with the box set of rules. It is called: Operation: Sprechenhaltestell.

This is the Administrator's screen that included the major game info needed to run a Top Secret™ adventure. It also included a mini-module called Operation: Executive One. Outstanding mission for new agents.

This is the second mission/module that was released by TSR and is entitled Operation: Rapidstrike!.

This is the third mission/module that was released by TSR and is entitled Lady In Distress.

This is the fourth mission/module that was released by TSR and is entitled Operation: Fastpass.

This is the fifth mission/module that was released by TSR and is entitled Orient Express.

This is the sixth mission/module that was released by TSR and is entitled Ace of Clubs.

This is the seventh product that was released by TSR and is entitled Top Secret Companion. This book had the first official update of the rules as well as including the module Operation: Meltdown.

This is the eighth and final mission/module that was released by TSR and is entitled Operation: Seventh Seal.

This is our primary use of any material from the TSSI game rules. "G4 File: Guns, Gadgets, and Getaway Gear" Of course this is by Merle Rasmussen!

Top Secret Articles

Sig-Sauer Article (.pdf format)

The following items were originally published in Dragon, Dungeon, or Polyhedron magazine. Please note that in most cases the pages of the articles are sequential with no missing pages. However, in some cases, the magazine published advertisements between pages of the article and/or the article jumped to later pages in the magazine. Rest assured that each article is the complete article as it appeared in Dragon, Dungeon, or Polyhedron.

Dragon #38 – The Rasmussen Files
Dragon #39 – The Missile Mission – TS Adventure
Dragon #40 – The Rasmussen Files
Dragon #44 – The Super Spies
Dragon #45 – The Rasmussen Files
Dragon #47 – The Rasmussen Files
Dragon #48 – Doctor Yes – TS Adventure
Dragon #49 – The Rasmussen Files
Dragon #51 – The Rasmussen Files
Dragon #52 – Undercover Job Guide
Dragon #53 – The Rasmussen Files
Dragon #56 – Mad Merc – TS Adventure
Dragon #57 – In Search of a James Bond plus The Rasmussen Files
Dragon #61 – Special Knowledge
Dragon #62 – The Jaded Temple – TS Adventure
Dragon #63 – The Electric Eye
Dragon #65 – Pong Papers
Dragon #67 – Spy’s Advice
Dragon #69 – Weapon Statistics
Dragon #72 – Spy’s Advice
Dragon #73 – New Tools of the Trade
Dragon #77 – Spy’s Advice
Dragon #78 – Pop The Clutch and Roll
Dragon #79 – Wacko World – TS Adventure
Dragon #82 – New Avenue’s For Agents
Dragon #83 – A Look at AOKs
Dragon #87 – White Out – TS Adventure
Dragon #89 – Beefing Up Bureaus
Dragon #91 – Spy’s Advice
Dragon #93 – Agencies and Alignments
Dragon #102 – Now That’s Firepower
Dragon #104 – Spy’s Advice
Dragon #105 – Spy’s Advice
Dragon #107 – Spy’s Advice
Dragon #108 – Agents and A-Bombs
Dragon #109 – Admin Advice
Dragon #111 – Pull The Pin and Throw
Dragon #113 – Top Secret Guns
Dragon #114 – A Recipe for Espionage
Dragon #114 – Guilty As Charged
Dragon #115 – Stayin’ Alive
Dragon #115 – When Only The Best Will Do
Dragon #117 – Roughing It
Dragon #118 – Unfriendly Fire
Dragon #119 – This Is Only A Test
Dragon #120 – Operation Zenith
Dragon #120 – The Game Wizards
Dragon #121 – Operation Zodiac
Dragon #122 – Operation Zondraker
Dragon #123 – Operation Zondraker part 2
Dragon #124 – The Most Secret of Secrets
Dragon #125 – The Best For The Best
Dragon #126 – There Are Ways Of Making You Talk
Dragon #128 – Chopper Power
Dragon #130 – Keeping A Good Watch + letter
Dragon #131 – The Game Wizards
Dragon #134 – Sighting In
Dragon #135 – Up Close and Personal
Dragon #136 – The Game Wizards
Dragon #138 – Putting Fire Into Firepower
Dragon #139 – When The Tanks Roll
Dragon #148 – Watch Your Step
Dragon #150 – Darkest Secrets
Dragon #151 – Close Quarters
Dragon #152 – Make The Most Of Your Missions
Dragon #153 – A Funny Thing Happened On The Way To The Mission
Dragon #160 – There Are No Generic Black Belts
Dragon #166 – The Navy Wants You
Dragon #171 – Hunting Tanks Is Fun and Easy
Dragon #172 – Shining Armor
Dragon #178 – A Swing and a Hit
Dragon #181 – A Very Special Agent

The following adventure was originally published in Dungeon magazine.

Dungeon #26 – Fire Sale – TSSI Adventure

The following items were originally published in Polyhedron magazine.

Polyhedron #1 – An Open Letter To Frank Mentzer
Polyhedron #2 – Top Secret Transmissions
Polyhedron #7 – Campaign Clues
Polyhedron #9 – Gadget Contest Rules / Dispel Confusion
Polyhedron #10 – Dispel Confusion
Polyhedron #11 – Dispel Confusion
Polyhedron #12 – Dispel Confusion / Roles
Polyhedron #13 – Dispel Confusion
Polyhedron #13 – The Condor Assignment
Polyhedron #14 – Dispel Confusion
Polyhedron #15 – Dispel Confusion
Polyhedron #15 – College Courses and Vital Statistics (Reprint from Dragon #51)
Polyhedron #16 – Encounters
Polyhedron #17 – Disguised Weapons
Polyhedron #18 – Dispel Confusion
Polyhedron #19 – Dispel Confusion
Polyhedron #20 – Dispel Confusion
Polyhedron #21 – Dispel Confusion
Polyhedron #23 – Dispel Confusion
Polyhedron #32 – Operation Butter-up (Codename: Clambake)
Polyhedron #41 – Special Intelligence
Polyhedron #42 – Modern Day Warriors (New Rogues Gallery)
Polyhedron #44 – The “Other” Game (preview)
Polyhedron #46 – Junk Bonds
Polyhedron #51 – Spy School
Polyhedron #53 – The ABCs of Acronyms
Polyhedron #63 – Naming Military Units